
PRESS KIT
DESCRIPTION
FACTSHEET
DEVELOPER: D-CELL GAMES
Based across North America
RELEASE DATE: December 9th, 2025
PLATFORMS: PC, PS5, Xbox
STORE PLATFORMS:
WEBSITE:
PRICE: $28 USD
LOSE YOUR WAY. FIND YOUR VOICE.
UNBEATABLE is a rhythm adventure where music is illegal and you do crimes. Follow the story of Beat and her band on the run, in a narrative experience full of big emotions powered by arcade-flawless rhythm gameplay.
UNBEATABLE came to Kickstarter on April 6th, 2021, and hit its funding goal in under 15 hours. It was a smash hit on Kickstarter, raising a total of $267,402 by the end of the campaign. ( 5 times its minimum goal! )
A free episodic companion piece, UNBEATABLE [white label] , was released alongside the Kickstarter. It has received over 360,000 downloads to date across Steam and Itch.io.
CONTACT
BUSINESS INQUIRIES / PRESS REQUESTS:
facebook.com/unbeatableofficial
Kickstarter
unbeatablegame.com/kickstarter
ASSETS
HISTORY
In late 2017, Andrew Tsai and Jeffrey Chiao worked together on a video game prototype – which eventually developed into D-CELL GAMES’ debut work. At the start of the following year, the duo began to work with troublemakers across the United States, when the rest of the “core” team jumped onto the project.
UNBEATABLE was publicly announced on December 25th, 2018. The game’s first official trailer was released in early 2020, with the team later winning the GDC Pitch 2020 Award that summer. In 2021, with the success of the Kickstarter, UNBEATABLE has finally begun development proper and continues to be featured at various events.
We re-revealed the game in Summer 2024, with the game now published by Playstack. UNBEATABLE finally released on December 9th, 2025, ending a 8-year long journey to bring the game to the finish line.
FEATURES
* Visually stunning, heart-pumping, anime-inspired rhythm combat – all set to the rhythm of Peak Divide’s original soundtrack.
* Explore a strange world full of terrible people in a full narrative Story Mode lasting an average of 10 hours - featuring lots of in-house fully hand-drawn animation and bombastic setpieces.
* Battle to the beat however (and whenever you want) in the ARCADE MODE, its own standalone experience available to play separately from the game’s story mode, complete with online leaderboards and a total of 76 base songs, available in multiple difficulties.
* A gorgeous aesthetic inspired by summer days full of watching bootleg 90s’ anime on CRTs.
* A suite of accessibility options to allow anybody, even those intimidated by rhythm games, to enjoy our heartfelt, multi- chapter narrative.
* Post-launch support planned with additional songs, a level editor, modes, QOL features, and additional languages.
VIDEOS
UNBEATABLE GAMEPLAY TRAILER
MONETIZATION AND STREAMING
D-CELL GAMES / PEAK DIVIDE allows for the contents of UNBEATABLE, including its original soundtrack, to be published through video broadcasting services for any commercial or non-commercial purposes.
You do not need to mute or replace audio for any and all recordings of the game, and can freely use UNBEATABLE's footage and music for edited content.
For clarification: streamed/recorded footage from the game may be used for commentated and non-commentated playthroughs, reviews, editorial content, streams, etc.
The soundtrack can be used for all content relating to the game, and can be used as background music in livestreams/role-playing sessions/podcasts. No other uses of the game's soundtrack are explicitly permitted.
Both the game and its soundtrack must be properly attributed in the content itself. Remixes and third-party songs (such as those found in [white label]: BONUS TRACKS and songs from other games) are stream-safe, but are not up to our jurisdiction regarding other usage.
SOUND BITES
"Have you ever gotten so into a song you literally can't stop playing it on repeat? One that hits a nerve so hard you catch yourself listening to it five, ten, twenty times in a row, slamming replay each time the final notes play? For me, that's Unbeatable."
– Natalie Clayton, PC Gamer
"Based on what we’ve seen of Unbeatable so far, we’re hooked."
– Morgan Shaver, Prima Games
"With its striking, pastel-colored anime visuals, loud rock guitar riffs, and energetic vocals, Unbeatable looks and sounds incredible."
– Alan Wen, The Verge
"Unbeatable’s “[white label]” demo is a masterpiece; it’s the kind of thing that leaves me in awe as to how human beings can be so creative and brilliant."
– Natalie Flores, Fanbyte
"爽やかで甘々なギターポップのサウンドや、「90年代に最新の海賊版アニメをモニターで見ているようなルック」というややこしいこだわりのグラフィックなどが印象的。"
– ミル☆吉村, FAMITSU
ABOUT D-CELL GAMES | PEAK DIVIDE
D-CELL GAMES is a remotely operated studio that believes the best way to make a crowd-pleaser is to make the crowd hate you before winning them back. They don't seek to only imitate the things they love; they want to understand them. UNBEATABLE, a narratively-driven rhythm game, is their first project.
PEAK DIVIDE, the audio team at D-CELL GAMES, is an anime-inspired rock band. UNBEATABLE is their first major project.
Download logos for D-CELL GAMES / PEAK DIVIDE here.
UNBEATABLE - CREDITS
Andrew Tsai (he/him)
Director, Programmer, Lead Artist/Animator
RJ Lake (he/him)
Director, Narrative Designer, Music Supervisor
Jeffrey Chiao (they/them)
Producer, Beatmap Designer, Administration
Rachel Lake (she/her)
Producer, Community, PR, Voice Talent
Clara Maddux (she/her)
Soundtrack Composition, Musician, Audio Design
Vasily Nikolaev (he/him)
Soundtrack Composition, Audio Design, Audio Engineering
Richard Gung (he/him)
Design Lead, Programmer
Rea Koelher (she/they)
Lead Programmer
CJ Black (any pronouns)
Programmer
Austin Holland (he/him)
Programmer
Addison (he/him)
Programmer
Ikeiwa (he/him)
Arcade Mode Programmer
Eva Sydney Lee (she/her)
Legacy Programmer
Mireille Arseneault (they/she)
Legacy Programmer
Yumna Taqiyyah (she/her)
Animator (D-CELL ANIMATION TEAM)
STARAPTURE (they/them)
Animator (D-CELL ANIMATION TEAM)
Eli Stavridis (she/her)
Animator (D-CELL ANIMATION TEAM)
Michelle Ramos (she/they)
Animator (D-CELL ANIMATION TEAM)
Andi Bao Nguyen (he/him)
Animator (D-CELL ANIMATION TEAM)
Camille Cee (she/her)
Animator (D-CELL ANIMATION TEAM)
Jamie Lee (she/her)
Animator (D-CELL ANIMATION TEAM)
Rei Lynn (she/her)
Animator (D-CELL ANIMATION TEAM)
Dannica Doplayna (she/her)
Animator (D-CELL ANIMATION TEAM)
coal bones (they/them)
Animator (D-CELL ANIMATION TEAM)
Denise Destri Bacic (she/her)
Animator (D-CELL ANIMATION TEAM)
Wil Osborne (he/him)
Former Production Assistant (D-CELL ANIMATION TEAM)
Karen Han (she/her)
Concept Artist
Longiy (he/him)
Concept Artist
Botai Wen (she/her)
Concept Artist
Panithan (he/him)
3D Modeling / Artist
Jesse Ebemier (they/them)
3D Modeling / Artist
Cody Lambert (he/him)
3D Modeling / Artist
Cheryl Stelli (she/they)
Beatmap Designer
TaroNuke (he/him)
Beatmap Designer
Stellaris (they/them)
Beatmap Designer
Z / Erika (she/her)
Lead QA
Darryl Kay (he/him)
Producer
Katherine Tsai (she/her)
Guest Environment Concept Artist
Sam Chiet (he/him)
Tools Programmer
Moxie Riles (they/them)
Contract Coloring Artist